7/7/2023 0 Comments Fantasy general 2 choicesWhile visiting every special location for treasure seems mandatory at beginning, these won’t become too necessary anymore if you have established a fully upgraded army later about Sunken Lands and gather more resources than you need. The Wealth system is also truly a better alternative to the typical scenario turn-limits. Loot in the game is nicely varied and exciting to discover, as long as you don’t constantly get duplicates of something useless. This brings a little difference to every army member even if you got copies of the same type. It’s good that you can also equip ordinary units with items besides heroes. It feels virtually very believable in that sense. I have never seen using that so far in games. I also like using morale as shield against magic attacks a lot. It’s quite fresh with the separated male and female upgrade-tiers, as rather only barbarian/norse-like armies offer such gender-mix compared to used-to-known male-only armies in non- or low-fantasy worlds. I especially like this upgrade system in a TBS which offers a nice way to customize heroes and other units, although this is obviously quite plausibly restricted in forested barbarian lands with the given resources at beginning. I normally avoid turn-based strategy games on highest diff due implausible AI buffs. I first played on Challenge with patch 3, but when patch 4 hit I felt like restarting with some lessons learned on Legend with enemy-scaling which rather plays surprisingly better in the sense of not being too easy. I’m quite content with the game as far as I have played until Kanthas now.
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