7/3/2023 0 Comments Terragen free alternative![]() Although that would be and will be possible, too, other programs below that are specialized on height-map creation may do a much better job in creating the initial height-map, especially if very large, natural-looking shapes are desired. Note that although CaWE would be the ideal place for height-map editing and modification, it is not necessarily the best place for height-map creation. ![]() It is possible to edit and modify height-maps directly in the 3D view of CaWE, in a “live” manner that naturally and immediately shows the interactions with other elements of the map, as for example brush-based buildings and walls, other entities, etc.įor more information about the terrain tool please check here The obvious and best choice for editing the height-maps of terrain entities is CaWE. None of them is perfect or can do everything that is needed all in one program, so you might be also interested in reading the tutorial. The following lists mentions several programs that I consider useful or relevant for creating and editing height-maps. frequent crashes) and the inability to switch off the “relative height editing mode”, which seemingly allows users to dig deeper than 0% or raise terrain higher than 100% by adjusting the relative height of all other terrain. only 2 n * 2 n, not 2 n+1 * 2 n+1), usability, stability (e.g. only to and from proprietary file formats), limits in the supported high-map dimensions (e.g. Typical problems include limited or broken importers and exporters (e.g. I've intensively tested many software packages for this purpose, many of which just don't meet the requirements. Programs for Creating and Editing Height-MapsĬreating and editing high-quality height-maps can be a complicated and demanding process that typically requires the assistance of specialized software. Height-maps must also meet the additional requirement of having side lengths of (2 n+1) * (2 n+1) pixels, where n is an integer between 1 and 15. The image file formats usually have a precision of 8 BPP (bits-per-pixel), while the ter and pgm formats have a much higher precision of 16 BPP, and are therefore the preferred choice for height-maps. The gray values between them represent intermediate height values – the brighter a pixel, the higher is the resulting terrain at that spot.ĬaWE and Cafu support height-maps in all the image file formats that are also supported for textures ( jpg, png, tga and bmp), as well as Terragen ( ter) and portable graymap ( pgm) files. A height-map is usually a square gray-scale image whose black pixels represent the lowest heights (0%) and whose fully white pixels describe the highest heights (100%). The shapes of the terrains that you can create with The New Terrain Tool are defined by height-maps.
0 Comments
Leave a Reply. |